TUTORIAL - "HEXING 101" PART 6 Ok, you want to really make a realistic plane. First, get the SPC file that most closely resembles your plane in performance. Why? Less changes, of course! If a plane has a notoriously "tough" engine you may wish to base it off the P47. (engine toughness hasn't been found yet.) Next, get the SPCTXT.ZIP from Keith H, it is a "map" of the whole SPC file. You need to consider every known value. Does it match your target plane? Damage value, pitch rate, roll rate, turn rate...the values for the other planes should be listed on a chart, then you should make a good guess as to what the correct value for your plane should be. For example, the turn rates are: 109=00C0 (relative value of 12) 190=00F0 262=00A0 163=FFFF (relative value of about 16) go229=FFFF P47=00B0 P51=00F0 B17=0060 P38=00B8 (relative value of 11.5). This means the values range from 6 (B17) to 16 (Go229 and Me163). Use historical references to find the right values or at least in relation to a known plane. Next, the infamous "speed bytes" These are byte values from (usually) (0060) to (0095) <160 to 195 in Debug>. They are taken two bytes at a time. BTW, how do you know when something is a single byte, or whether it is two at a time?? YOU DON'T! . Just logically look at it. Anyway, the speed bytes gradually ascend in value, until they reach the maximum at (0094-0095) which is the maximum speed. My best guess is that they control the max speed at certain altitude bands. I don't know really. However, they should be adjusted to gradually increase to whatever max value you set at both 12a-12b (debug) and at 194-195 (debug). Now, look at the location in a SPC file at (00B8). At the right hand side of PCTools, the ASCII equivalent spells, for example, BF109. The program knows to look here for the cockpit name. In our case, the BF109 tells it to look for BF109.INT. Well, mix-and-match. You can literally put just about ANY cockpit in any plane. (just don't include the .INT -the computer knows that.) The same thing is happening down in sector 1, (0077). . This is a nice touch, I would recommend it for your mods.--Sturmer.